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Guild Forum |
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It is currently Sun Sep 05, 2010 3:21 pm All times are UTC - 6 hours [ DST ]
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Ravenous
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Post subject: Sindragosa Posted: Wed Jun 09, 2010 7:23 pm |
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Joined: Fri Feb 08, 2008 12:26 pm Posts: 399 Location: Dallas TX
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Screenshot where ppl are to stand during different phases of the fight.
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WoWScrnShot_060310_212019.jpg [ 413.36 KiB | Viewed 144 times ]
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_________________ Speed doesn't kill, Lag does!
After a kill, there is nothing like a BLT [Brain, Lettuce, and Tomato], where the brain is sliced up nice and thin and the tomatoes are ripe...Mmmm...
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Korgak
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Post subject: Re: Sindragosa Posted: Mon Jul 26, 2010 1:05 am |
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Joined: Mon Mar 24, 2008 5:22 pm Posts: 229
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POTATOE!!!!!
_________________ Official Forum Troller and first born of Grom Hellscream and Chuck Norris! 
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Reepa
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Post subject: Re: Sindragosa Posted: Thu Sep 02, 2010 3:53 pm |
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Joined: Sat Sep 19, 2009 8:55 pm Posts: 102
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So I'm really struggling to find ways to get us through this fight. Some suggestions I've seen:
If you are a keyboard turner, that's OK. You can adjust to get out in time and still use your keyboard to turn. Turn 90 degrees and strafe out. Position your self so you are initially at an angle so you don't have to turn so far, then strafe out.
For ranged and healers, when you get pulled in, run out to the edge of the diagram and stop, turn, and pew pew. Healers can skip the turning. You don't have to run back in when she's going to the air. When we get to P3, you will need to run back in to the melee position because of our placement of ice tombs.
Separate healers and casters into 2 groups. Group 1 will hide behind ice tomb on the left, odd number (1, 3, 5, etc). Group 2 will hide behind blocks on the right, even number (2, 4, 6, etc). After you hide and remove the debuff, don't just stand there, move back to your original spot, next to the boss. At least move out of range of the next ice tomb.
Curse of tongues her to slow down the blistering cold cast.
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